AI Insights · Timothy · January 2023
Top 5 Season Pass Games on iOS in Europe Q4 2022
An overview of the performance of the top 5 season pass games on iOS in Europe for Q4 2022, highlighting weekly downloads, revenue, and active users.
In Q4 2022, the top 5 season pass games on iOS in Europe showcased varying trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance.
Stumble Guys, published by Scopely, Inc., experienced notable fluctuations. Weekly revenue peaked at around $671K in early October before gradually declining to approximately $241K by mid-December. Downloads started strong with 384K in late September but saw a downward trend, hitting a low of 144K in early December before rebounding to 230K by the end of the quarter. Active users decreased from over 4.1M in late September to about 2.8M in early December, with a slight recovery to 3M by the end of December.
X-HERO from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED showed a strong increase in weekly revenue, peaking at approximately $305K in mid-December. Downloads saw a significant spike, reaching 623K in late October, but later dropped to around 50K by the end of December. Active users followed a similar pattern, peaking at 1.5M in late October and declining to 643K by the end of December.
Subway Surfers by Sybo Games ApS maintained a steady weekly revenue between $9K and $17K throughout the quarter. Downloads were relatively consistent, with a notable peak at 344K during the last week of December. Active users remained robust, fluctuating between 5.7M and 7.1M, with a slight increase towards the end of the quarter, reaching 6.6M.
EA SPORTS FC™ Mobile Soccer from Electronic Arts saw its weekly revenue peak at approximately $418K in mid-December. Downloads rose significantly in mid-November, reaching 266K, and maintained a high level until the end of the year. Active users showed a strong upward trend, growing from 2M in late September to over 5M by the end of December.
Lastly, Township by Playrix had a steady weekly revenue, peaking at around $972K in late October. Downloads were consistent, with a slight increase towards the end of December, reaching 180K. Active users saw a gradual rise from approximately 490K in late September to over 610K by the end of December.
These insights reveal the dynamic nature of the mobile gaming market in Europe. For more detailed data and analysis, you can visit Sensor Tower.